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3.1 Overall Organization
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The Slate Programmer's Reference
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2.4 Literals
 
Contents
3 The Slate World
Subsections
3.1 Overall Organization
3.1.1 The lobby
3.1.2 Naming and Paths
3.2 Core Behaviors
3.2.1 Default Object Features
3.2.2 Oddballs
3.3 Traits
3.4 Control-flow
3.4.1 Boolean Logic
3.4.2 Basic Conditional Evaluation
3.4.3 Looping
3.5 Magnitudes and Numbers
3.5.1 Basic Types
3.5.2 Basic Operations
3.5.3 Non-core Operations
3.5.4 Limit Numerics
3.5.5 Dimensioned Units
3.6 Collections
3.6.0.1 Testing Methods
3.6.0.2 Properties
3.6.0.3 Making new collections
3.6.0.4 Iterating
3.6.1 Extensible Collections
3.6.2 Sequences
3.6.2.1 Arrays
3.6.2.2 Vectors
3.6.2.3 Subsequences / Slices
3.6.2.4 Cords
3.6.2.5 Extensible and Sorted Sequences
3.6.2.6 Stacks
3.6.2.7 Ranges
3.6.2.8 Buffers
3.6.3 Strings and Characters
3.6.4 Collections without Duplicates
3.6.5 Mappings and Dictionaries
3.6.6 Linked Collections
3.6.6.1 Linked Lists
3.6.6.2 Trees
3.6.6.3 Graphs
3.6.7 Vectors and Matrices
3.7 Streams and External Iterators
3.7.1 Basic Protocol
3.7.2 Basic Stream Variants
3.7.3 Basic Instantiation
3.7.4 Standard Input/Output
3.7.5 Collection Iterator Streams
3.8 Files
3.9 Types
Type Annotations
3.10 Modules
The Slate Project 2003-07-29