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3.1 Overall Organization
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The Slate Programmer's Reference
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2.7 Literals
Contents
Index
3 The Slate World
Subsections
3.1 Overall Organization
3.1.1 The lobby
3.1.2 Naming and Paths
3.2 Core Behaviors
3.2.1 Default Object Features
3.2.2 Oddballs
3.3 Introspection
3.3.1 Slot Queries
3.3.2 Method Queries
3.4 Traits
3.4.0.1 Traits Windows
3.5 Control-flow
3.5.1 Boolean Logic
3.5.2 Basic Conditional Evaluation
3.5.3 Early Returns
3.5.4 Looping
3.5.5 Method Operations
3.6 Symbols
3.7 Magnitudes and Numbers
3.7.1 Basic Types
3.7.2 Basic Operations
3.7.3 Non-core Operations
3.7.4 Limit Numerics
3.7.5 Dimensioned Units
3.8 Collections
3.8.0.1 Testing Methods
3.8.0.2 Properties
3.8.0.3 Making new collections
3.8.0.4 Iterating
3.8.1 Extensible Collections
3.8.2 Sequences
3.8.2.1 Arrays
3.8.2.2 Vectors
3.8.2.3 Subsequences / Slices
3.8.2.4 Cords
3.8.2.5 Extensible and Sorted Sequences
3.8.2.6 Stacks
3.8.2.7 Ranges
3.8.2.8 Buffers
3.8.3 Strings and Characters
3.8.4 Collections without Duplicates
3.8.5 Mappings and Dictionaries
3.8.6 Linked Collections
3.8.6.1 Linked Lists
3.8.6.2 Trees
3.8.6.3 Graphs
3.8.7 Vectors and Matrices
3.9 Streams and Iterators
3.9.1 Basic Protocol
3.9.2 Basic Stream Variants
3.9.3 Basic Instantiation
3.9.4 Collecting Protocols
3.9.5 Iterator Streams
3.10 External Resources
3.10.0.1 Basic Types
3.10.0.2 Primitives
3.10.0.3 Standard behavior
3.10.1 Consoles
3.10.2 Files
3.10.3 Shells and Pipes
3.10.4 Networking
3.11 Paths
3.12 Exceptions
3.12.1 Types
3.12.2 Protocol
3.13 Concurrency
3.13.1 Processes
3.13.2 Promises and Eventual-Sends
3.14 Types
3.14.1 Types
3.14.2 Operations
3.14.3 Type Annotations
3.14.4 Type Inference
3.15 Modules
3.15.1 Types
3.15.2 Operations
3.15.3 Auto-loading
3.16 Persistence
3.16.1 Slate Heap Images
3.16.2 Heap Image Segments
Brian Rice 2005-11-21